Saturday, April 26, 2025

Sport Emulation on the Carbon Engine with Dimitris “MVG” Giannakis


Online game emulation is the method of utilizing software program to duplicate the performance of gaming {hardware}. It’s a basic strategy to creating older video games accessible on fashionable gadgets.

The Carbon Engine is a device developed internally at online game writer and distributor Restricted Run Video games. It permits a wide range of emulators to interface with fashionable online game {hardware}, and it helps emulation of SNES, Genesis, PlayStation, Gameboy Advance, and different consoles.

Dimitris Giannakis is the Lead Developer of the Carbon Engine. He’s identified for his many contributions within the hacking, emulation, and sport growth house, and for his extremely in style YouTube channel, Trendy Classic Gamer, or MVG.

Dimitris joins the podcast with Joe Nash to speak how he bought began in sport growth, constructing emulators from scratch, scoping an emulation challenge, homebrew vs. official SDKs, the Carbon Engine, and extra.

Joe Nash is a developer, educator, and award-winning group builder, who has labored at corporations together with GitHub, Twilio, Unity, and PayPal. Joe bought his begin in software program growth by creating mods and working servers for Garry’s Mod, and sport growth stays his favourite strategy to expertise and discover new applied sciences and ideas.

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