Sunday, May 26, 2024

Working with Sprite Sheets in Unity | by Joseph Maurer | Geek Tradition


Sprites are a significant a part of engaged on a recreation in Unity. A part of that’s how do you go about slicing a sprite that comprises a number of photographs inside it. I’m going to spend a while going by means of a primary instance of how one can cut up a sprite and hook it as much as an animation 2D platform recreation! Let’s get began!

To start out you’re going to want to amass a sprite sheet from someplace. Here’s a hyperlink to the place I acquired the platform character for this venture.

As soon as imported into Unity, you’re going to must splice the sprite. You are able to do this in quite a few methods, however I counsel beginning by seeing if Unity can mechanically work out every of the photographs. To do that, use automated mode as pictured under.

As soon as completed, you will notice a lightweight gray field round every of the photographs within the sheet. Hit Apply and let Unity work the magic behind the scenes to chop every picture right into a usable asset. You’ll know it’s executed when you possibly can broaden the sheet and see every picture appended. One thing like this:

At this level, you can begin making your animations to your character. In my primary instance, this simply concerned swapping the sprites on every attainable state to be the proper picture.

Professional tip: Expose plenty of variables inside your Animator in order that it’s simple to inform your participant how one can transfer!

And you then’re executed! You now have a simple method to management your participant in code in an effort to make a cool recreation!

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